TF2 Player Trails

Discussion in 'Mapping Questions & Discussion' started by Sokair, Dec 10, 2010.

  1. Sokair

    Sokair L1: Registered

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    ^title^

    And how do you make it so that when you pick up the trail, a "dispenser" effect also takes place? It heals you and other players on your team. Plus you have a trail. Any idea?
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I'm not sure what you mean by 'trail' in the first sentence, but if I understood the rest correctly then you can parent a mapobj_cart_dispenser entity to whatever you want to act like a dispenser. I think that's how Premuda does it, so it should work.
     
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  3. Micnax

    aa Micnax I maek map

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    I think he means the particle effect given off when you get close to a dispenser that 'trails' along with you.
     
  4. Sokair

    Sokair L1: Registered

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    Okay, thanks. That should work, but I need to parent it to a trail effect which I don't know how to create.


    Yes, that's what I mean. Anyone know how?
     
  5. Impulse

    Impulse L2: Junior Member

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    the trail originates from wherever you place the mapobj_cart_dispenser entity, so for example if you want the trail to come off a dispenser you would place it inside the dispenser and make a trigger around it. All you have to do is place the entity and a trigger zone and everything else is taken care of.
     
  6. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    You should reverse engineer the payload cart - a moving dispenser. If that's what you want... All the decompiled maps of Valve can be found here, just download Goldrush, Badwater Basin or any other map that starts with "pl" and check the payload cart.
    Good luck.