TF2 Party 2 Development

BigfootBeto

Party Time 2.0!
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Jun 8, 2016
496
847
tfp_title_2.png


Welcome to TF2 Party 2!

The new, improved, and community-contributed Team Fortress 2 Party 2.0 sequel edition

A self-contained minigames & board game mode within a TF2 Map, it's Party Time!

I am seeking contributors for this ambitious project. Community members can submit minigames, sound, textures, and models. Read below some planned features. Join the discord for more details, or join to just browse progress. (the hammer logic channel would be useful for many)

Party Mode
Featuring a new and improved minigames selector that isn't a physics-based wheel (wow!)
HUD points display using PD logic
3 points types (Minigame Points, Tokens, and Trophies)

Game Board
Dynamic game board with path selection and a circuit layout.
Board Tokens spaces ( +3, -3, etc.)
Mystery spaces for board events such as moving carts around.

Theme & Lore
Although the nostalgia factor for using Mario Party music and theming is great, I do think there can be something special if TF2 Party became its own theme attempting to fit within the TF universe. Lore-wise, it would be fitting if it were a televised game show.

Development Timeline (subject to change)
Now to mid January - Submit ideas and minigames planning.
February 1st week - Minigames list finalized, major I/O completed for map functionality, main board layout finalized.
March 1st Week - All minigames and custom assets implemented for one month of full map playtesting.
March 3rd Week - Final week before release. No more major changes or additions.




(Reach out to me on discord for an invite link if this one expired)
https://discord.gg/SbgSJrVN
 
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