Dear fellow mappers,
is there a work-around for the hard-coded limit of 8 control points per map in TF2? I'm adding a third stage to pl_cranetop, but the game crashes when I try to load a map compiled with 9 or more CPs.
I tried getting a train watcher to use a CP from another stage (of course I used SetTeam etc. to reset it), but the faux-9th CP just isn't there. The train watcher shows the whole path with no CP at the end, and completes the stage when the second-to-last CP is captured. Maybe I did something wrong - location of CPs should be irrelevant, but the double-used CP is ignored nonetheless.
Also, I tried to use a prop_dynamic with the CP model, but it doesn't animate and only has one skin, which I couldn't change, even with inputs.
Have any of you succeded in creating a work-around for the limit with a fake or double-used CP or any other means? I really need a 9th CP.
is there a work-around for the hard-coded limit of 8 control points per map in TF2? I'm adding a third stage to pl_cranetop, but the game crashes when I try to load a map compiled with 9 or more CPs.
I tried getting a train watcher to use a CP from another stage (of course I used SetTeam etc. to reset it), but the faux-9th CP just isn't there. The train watcher shows the whole path with no CP at the end, and completes the stage when the second-to-last CP is captured. Maybe I did something wrong - location of CPs should be irrelevant, but the double-used CP is ignored nonetheless.
Also, I tried to use a prop_dynamic with the CP model, but it doesn't animate and only has one skin, which I couldn't change, even with inputs.
Have any of you succeded in creating a work-around for the limit with a fake or double-used CP or any other means? I really need a 9th CP.