** Executing...
** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.vmf"
Valve Software - vbsp.exe (Feb 1 2015)
4 threads
materialPath: D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_sewer_a1/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_sewer_a1/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 28 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (75451 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 148 texinfos to 68
Reduced 19 texdatas to 14 (475 bytes to 367)
Writing D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
1 second elapsed
** Executing...
** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1"
Valve Software - vvis.exe (Feb 1 2015)
4 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.prt
137 portalclusters
313 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 34 visible clusters (0.34%)
Total clusters visible: 10067
Average clusters visible: 73
Building PAS...
Average clusters audible: 134
visdatasize:5963 compressed from 6576
writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1"
Valve Software - vrad.exe SSE (Feb 1 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
1176 faces
763264 square feet [109910080.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1176 patches before subdivision
49316 patches after subdivision
sun extent from map=0.008727
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 6068616, max 459
transfer lists: 46.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(63804, 44668, 48875)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4064, 2752, 3135)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(310, 209, 232)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(27, 18, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 186/8192 2232/98304 ( 2.3%)
brushsides 1378/65536 11024/524288 ( 2.1%)
planes 764/65536 15280/1310720 ( 1.2%)
vertexes 1863/65536 22356/786432 ( 2.8%)
nodes 438/65536 14016/2097152 ( 0.7%)
texinfos 68/12288 4896/884736 ( 0.6%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1176/65536 65856/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 489/65536 27384/3670016 ( 0.7%)
leaves 449/65536 14368/2097152 ( 0.7%)
leaffaces 1356/65536 2712/131072 ( 2.1%)
leafbrushes 500/65536 1000/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7530/512000 30120/2048000 ( 1.5%)
edges 4166/256000 16664/1024000 ( 1.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 98/32768 980/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1380/65536 2760/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1265156/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5963/16777216 ( 0.0%)
entdata [variable] 14575/393216 ( 3.7%)
LDR ambient table 449/65536 1796/262144 ( 0.7%)
HDR ambient table 449/65536 1796/262144 ( 0.7%)
LDR leaf ambient 1920/65536 53760/1835008 ( 2.9%)
HDR leaf ambient 449/65536 12572/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 736/0 ( 0.0%)
physics [variable] 75451/4194304 ( 1.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3110
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
12 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\koth_sewer_a1.bsp"