TF2 map with L4D campaign gameplay

Discussion in 'Mapping Questions & Discussion' started by GrimGriz, Apr 27, 2009.

  1. GrimGriz

    GrimGriz L10: Glamorous Member

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    I has this idea, but I really don't see myself having enough time or inclination to make a working version in hammer...so I thought I'd throw it out there for you to digest/ignore/use:

    Basically, after initial spawn, blu's respawn occurs in closed areas with doors that can only be triggered from the outside..so if you die you're stuck until 'rescued'

    Meanwhile, red respawn could be either in random locations or at a centralized location a good distance from where the action would be expected