ITT we talk about stuff we'd like to see added or changed in future updates to the game. It could be a lengthy post like the one I'm about to make, or it can be a simple "this thing should work differently than it does". I'd like to keep this within reason, so no "remake the whole game from scratch in Source 2" here, please. Maybe when we're done I can compile a big ol' list for Valve to look over when they have, like, a whole afternoon for it. Kicking it off, I'm going to expand on I said elsewhere about needing to make operating a dedicated server easier, e.g. integrating features that currently require Sourcemod. Here are the facts as I understand them on that subject: Voting for the next map and calling a vote to scramble teams are already in the base game. But there's no way to nominate maps. As far as I know, the server just picks maps at random from the rotation. Voting to kick players is in the base game, but you can only vote for players on your own team. This is a good idea, and I see no reason to change it. Moving on. There's no equivalent of "rtv" i.e. voting to end the map early. Server ops who are currently on their server have no way to directly communicate with the server from within the game — to forcibly kick and/or ban players or mess with the map queue. Clearly, though, it's possible for a server to recognize individual players by their Steam ID and grant them special privileges, since, well, Sourcemod can do it. Unless I'm forgetting something (and I'm sure you'll chime in if I am), these are the only Sourcemod features that are considered necessities for running a "vanilla" community server. Naturally, I'm in favor of them all becoming part of the official game in some form. I'm not sure on the UI, though. Server ops could maybe get a special button next to the "Call a Vote" button that brings up a similar menu of stuff they can do: Edit Map Queue... Jump to Next Map Now Mute Player... Kick Player... Ban Player... The map queue would be presented as a two-column scrollable menu where one column just lists every map currently loaded onto the server in alphabetical order and the other is the queue itself. There would be a message at the top saying something like "When the queue is empty, the server will cycle randomly through its standard rotation. Note that voting on maps will be disabled until the queue has emptied again." Map nomination would probably have to be handled in a similar way, maybe with a menu that leaves the game in view around its borders. I guess it would have to have its own button. Voting to jump to the next map can just get its own entry on the Call a Vote menu.