tf2 HDR settings.

Discussion in 'Mapping Questions & Discussion' started by Laz, Jul 5, 2008.

  1. Laz

    Laz L7: Fancy Member

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    Im new to the whole HDR thingy, never really bothered with it, but now I have a map that I would to do properly (pl_haywood, check WIP)

    when I compile in HDR, everything is way to bright. I have found the commands to change the settings, but are these settings saved in the bsp file? how exactly does this work?
     
  2. YM

    aa YM LVL100 YM

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    You need an env_tonemap_controller and a logic_auto. call the tonemap controller something simple like tonemap_global

    Give the logic auto the following outputs:
    Output | Target entity | Input | Parameter
    OnMapSpawn | tonemap_global | SetAutoExposuremin | 0.7
    OnMapSpawn | tonemap_global | SetAutoExposuremax | 1.1
    OnMapSpawn | tonemap_global | SetBloomScale | 0.3

    Then tweak the numbers slightly depending on if you want your map slightly brighter or darker than that.
     
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  3. Laz

    Laz L7: Fancy Member

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    thanks! now that is some helpful information!
     
  4. YM

    aa YM LVL100 YM

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    Yeah I think I've only said it in about 5 or 6 threads now :p
     
  5. Laz

    Laz L7: Fancy Member

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    I tried searching, but 3 letter words are a nogo :(
     
  6. YM

    aa YM LVL100 YM

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    I guess if you don't know what you're looking for its hard to find it.
     
  7. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    Annoying eh, it's the same on the steam forums, can't search for HDR.

    I found this page via Google.