TF2 bots, my love.

Discussion in 'Off Topic' started by REEJ, Apr 7, 2011.

  1. REEJ

    REEJ L7: Fancy Member

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    They never quit testing your map.
    They stick to their set class.
    They will never afk at spawn.
    They understand the meaning of dev textures.
    Their skills are better than those of an average player.
    Their silent feedback is always polite.
    Their countless deaths are inspiring and informative.

    They always motivate you to keep working on your map.
    :wow:
     
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  2. Sergis

    aa Sergis L666: ])oo]v[

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    They don't understand 5CP.
    They don't understand control points being locked by disabling control points' trigger.
    They will never crouchjump.
    They will try to pick up ammo and health that is 500 units above them.
    They will run to the first CP and retreat from at as the round starts.
    They will never use paths that require them to drop down and lose even 1 HP.
    They will attack 12 defenders on point in groups of 2-3.
    They will not rocketjump.

    Despite all that, I still love them.
     
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  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Wouldn't you?
     
  4. Jeremy

    Jeremy L11: Posh Member

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    Sniper bots are too bloody good.

    I was a Scout, running and jumping all over the damn place as Scouts do, and BOOM, headshot.


    But yes, I love TFBots. They are really effective on Payload maps (particularly Upward).
     
  5. Omena

    Omena L2: Junior Member

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    I hate it when they just stand in the spawnroom in Badwater.
     
  6. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Not as good as me.....

    /me runs
     
  7. honorum646

    honorum646 L6: Sharp Member

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    We all know, Blob.
     
  8. REEJ

    REEJ L7: Fancy Member

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    Well, they do play with an Aim-Bot :O
     
  9. jpr

    aa jpr

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    It's a love-hate relationship with me.
    They're cool, but they can't test crossroads at all because they can't seem to understand that you can't walk through locked doors.
     
  10. ardysqrrl

    ardysqrrl L4: Comfortable Member

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    bots are so bad oh my god

    they have no concept of past a bot can stare a sentry in the face go around a corner and completely forget about it this makes demobots pretty much worthless for anything aside from random grenade spam and most sentry spots seem more powerful than they really are the same applies to people if you're at low health and duck around a corner all bots will suddenly forget you ever existed

    they have no concept of future prediction so they'll never use flanking routes properly i think its pretty much a die roll which route they take the only sort of prediction a bot is capable of is leading rockets and even then they assume their enemy will walk in a straight line forever they'll never try to trap enemies by shooting a rocket behind an enemy first

    have you ever seen bots try to defend a point like seriously half of them just stand in one spot ready to get spammed to oblivion also because there's no equivalent of info_node_link_controller for navigation meshes there's pretty much no way to use bots in a map that have unlockable doors

    plus they don't rocketjump stickyjump or doublejump

    fffff

    edit if you tell me this post has run-on sentences or something you're missing the point pretty much I just went through and removed some punctuation
     
    Last edited: Apr 8, 2011
  11. Prestige

    aa Prestige im not gay anymore

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    can be useful for refining the map before it gets played FOR REAL.
     
  12. tyler

    aa tyler snail prince, master of a ruined tower

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    i made better maps when i stopped using bots
     
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  13. Jeremy

    Jeremy L11: Posh Member

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    [​IMG]
     
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I sent an e-mail to valve demanding one of the bots be named Poopy Joe. And it became so.
     
  15. TheKieranator

    TheKieranator L6: Sharp Member

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  16. Jeremy

    Jeremy L11: Posh Member

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    Anyone else having idling bots in koth_badlands?
    Looks like an incomplete navigation mesh to me.

    EDIT: Also, bots work on Medieval mode now. Oh my god it's fucking awesome except they don't understand that you can't walk through locked doors (cough degrootkeep cough).

    I'm no good at programming but I can't help but think this would be very basic to do (for Soldiers at least), except for determining when and where bots should jump.
     
    Last edited: Apr 16, 2011
  17. REEJ

    REEJ L7: Fancy Member

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    Since last patch the bots are screwed up if you ask me.
    I was using them just before and just after on my map... newest "improvements" broke them