Texturing cylinders

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
To elaborate: Open the texture application tool, click one face — preferably the straight wall, because there are benefits to keeping alignments on grid when possible — and hold Alt and right click the face next to it. Then click that face, alt-right-click the next one, etc.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Yeah don't forget to make them not screw with vis much. As in, func-detail, yk