Texturing Corners - Isssssssue

Discussion in 'Mapping Questions & Discussion' started by Davekillerish, Mar 14, 2016.

  1. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    How do I fix this?
    upload_2016-3-14_20-33-38.png
    The top is alligned, but the bottom texture isnt, there the same scale.
     
  2. MaccyF

    aa MaccyF Notoriously Unreliable

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  3. Pocket

    aa Pocket func_croc

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    These are both attached to ramps, yes? Are the ramps exactly the same angle? This will only work if they are.
     
  4. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    They are at the same angle, but I dont know why they arent alligning
     
  5. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    upload_2016-3-14_22-16-53.png
    This is what it looks like a little more zoomed out
     
  6. Pocket

    aa Pocket func_croc

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    What happens if you just open the texture window, click the right face, and alt-right click the left one?
     
  7. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    upload_2016-3-14_22-34-12.png
    The textures are WAY outta line with the hallway up top
    Edit:
    But ill leave it this way if I cant get a better texture allignment
     
  8. Pocket

    aa Pocket func_croc

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    It doesn't exactly line up with the bottom one either; the baseboard sinks into the floor.

    If it weren't for that little patch of flat floor going past the metal divider, I'd say to vertex-edit your walls down so that each vertical edge is 256 units tall, then using the Fit button in the texture window to make both walls measure so they stretch perfectly from the top to bottom edges. Then manually set the horizontal scale back to .25 or to match the vertical scale. Then, vertex edit the top edge down again so they reach halfway to the ceiling, duplicate them to form the top half, and change that texture to the plain tan wall.
     
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  9. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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