Discussion in 'Mapping Questions & Discussion' started by Turnip, Mar 14, 2016.
How do I fix this?
The top is alligned, but the bottom texture isnt, there the same scale.
try switching between face and world texture space
These are both attached to ramps, yes? Are the ramps exactly the same angle? This will only work if they are.
They are at the same angle, but I dont know why they arent alligning
This is what it looks like a little more zoomed out
What happens if you just open the texture window, click the right face, and alt-right click the left one?
The textures are WAY outta line with the hallway up top
But ill leave it this way if I cant get a better texture allignment
It doesn't exactly line up with the bottom one either; the baseboard sinks into the floor.
If it weren't for that little patch of flat floor going past the metal divider, I'd say to vertex-edit your walls down so that each vertical edge is 256 units tall, then using the Fit button in the texture window to make both walls measure so they stretch perfectly from the top to bottom edges. Then manually set the horizontal scale back to .25 or to match the vertical scale. Then, vertex edit the top edge down again so they reach halfway to the ceiling, duplicate them to form the top half, and change that texture to the plain tan wall.
You can also get good results by skewing the texture. (Although a slightly involved process, has a nice outcome)
There's a tutorial for it here: http://forums.svencoop.com/showthread.php/41242-Skewing-textures-in-Hammer
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