A Tf2maps.net contest was put together by one of our members, Youme. Here are the Details! We're going to have a Spytech theme for the first one. The deadline is the 23rd of June (That’s a Monday, two weeks from now) that should give you plenty of time to make some suitable textures. Please try to keep your filesize respectable, we don't want to bloat .BSP sizes too much after all. (Make sure you choose "compressed texture" when you save using the Photoshop plugin) The texture must be made from entirely your own work or royalty free images (that means you can't use any valve texture as a basis for yours) What the texture is of is up to you, walls, floors, ceilings its all up to you (except overlays, no signs will be accepted, save them for a later contest ) The suggested size is 1024X1024 but feel free to make a 'trim' texture or one that fits another size. Entrants are NOT limited to one texture only, please submit as many as you can make in the two week time slot. The textures must be of the TF2 impressionistic style, noise free, visible brush strokes etc. Specular, normal and bump maps will be accepted along side the base texture, they are completely optional because most textures don't need them (make sure you put all the right stuff in the .VMT) Read more on this contest here ***Unofficial Texturing Contest 01 Details*** Best of luck to everyone!