Texturing and Lighting

PeterNorthsStuntDouble

L1: Registered
May 10, 2008
15
0
I'm pretty good at making a map come together, but as you can see from the pictures of my map I'm horrible at texturing, I just go through the list and pick a texture that I think looks good and slap it on, also I can't seem to do lighting properly. I can get the lights to work but I always end up with one or two walls that have a bright circle on them showing where the light is, perhaps I'm just not using the right type of light.

Can anyone give me any ideas on how to improve?

http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/1.jpg
http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/2.jpg
http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/3.jpg
http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/4.jpg
http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/5.jpg
http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/6.jpg
http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/7.jpg

Thanks.
 

Gadget

aa
Mar 10, 2008
531
527
what really helps is to look at valve's maps and analyse what textures they used in which places (I took a lot of screenshots for myself and had a look at the decompiled maps escpecially for some standard lights).

Looks like you used some hl2 textures - better replace them with tf2 textures (you can find most of them by typing "tf" in the keywords filter within the texture browser).

Do you have any lights in your map so far? Looks like you don't or did you just compile without vrad?
 

PeterNorthsStuntDouble

L1: Registered
May 10, 2008
15
0
I did, but I took them all out because they didn't look right.