Texturing and Lighting

Discussion in 'Mapping Questions & Discussion' started by PeterNorthsStuntDouble, May 10, 2008.

  1. PeterNorthsStuntDouble

    PeterNorthsStuntDouble L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    I'm pretty good at making a map come together, but as you can see from the pictures of my map I'm horrible at texturing, I just go through the list and pick a texture that I think looks good and slap it on, also I can't seem to do lighting properly. I can get the lights to work but I always end up with one or two walls that have a bright circle on them showing where the light is, perhaps I'm just not using the right type of light.

    Can anyone give me any ideas on how to improve?

    http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/1.jpg
    http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/2.jpg
    http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/3.jpg
    http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/4.jpg
    http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/5.jpg
    http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/6.jpg
    http://img.photobucket.com/albums/v349/TrickyNinja/Gaming/Keeps/7.jpg

    Thanks.
     
  2. Gadget

    aa Gadget

    Messages:
    495
    Positive Ratings:
    411
    what really helps is to look at valve's maps and analyse what textures they used in which places (I took a lot of screenshots for myself and had a look at the decompiled maps escpecially for some standard lights).

    Looks like you used some hl2 textures - better replace them with tf2 textures (you can find most of them by typing "tf" in the keywords filter within the texture browser).

    Do you have any lights in your map so far? Looks like you don't or did you just compile without vrad?
     
  3. PeterNorthsStuntDouble

    PeterNorthsStuntDouble L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    I did, but I took them all out because they didn't look right.