Textures not compiling right?

Discussion in 'Mapping Questions & Discussion' started by Ninjilla, Jul 12, 2009.

  1. Ninjilla

    Ninjilla L7: Fancy Member

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    We played my map on my groups server tonight, and everyone but me said all the walls were purple and black. None of them are shiny, many are dev textures in fact, so it shouldnt be cubemaps... This has been happening since Alpha3 Ive found it, but everything looks alright to me. Seeing as Im not using any custom textures, why would this be? Ive no leaks for sure, and everything else seems to be compiled in just fine.

    PIC: [​IMG]

    THe thing I would suspect is that I used the red/blue dev textures there, but Boojum said with the hoodoo update they became official. Guess I need to texture with orange and grey again :x
     
    Last edited: Jul 12, 2009
  2. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Either that or after you compile it pakrat the red/blue dev textures into the bsp
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    Shouldn't need to, because they are official. If you have the old ones in your /tf/materials/ folder, delete them, to ensure Hammer thinks you are using the ones in the GCF.
     
  4. Ninjilla

    Ninjilla L7: Fancy Member

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    Oh ok, I hadnt deleted them yet, thanks Nineaxis.