Textures look different

Discussion in 'Mapping Questions & Discussion' started by TheDarkerSideofYourShadow, Aug 28, 2009.

  1. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    A picture is worh 999.999999 words, so...

    [​IMG]


    Now, you'll notice that the gray rock is not the same in all 5 textures. In game, both of the textures with dirt on them show up much lighter. Now I checked the vmt, and there shouldn't be any reason for this, but I could be wrong. Its included below. Thoughts?

    Code:
    "WorldVertexTransition"
    {
    	"$basetexture" "Nature/rockwall001forest"
    	"$basetexture2" "Nature/dirtground009"
    	"%tooltexture" "Nature/rockwall001forest"
    	"$blendmodulatetexture" "Nature/dirtground002_blendmask"
    	"$bumpmap" "Nature/rockwall001_normal"
    	"$bumpmap2" "Nature/dirtground001_height-ssbump"
    	"%keywords" "tf"
    	"$ssbump" "1"
    	"$surfaceprop" "dirt"
    
    
    }
    
     
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Just a bump, still looking for ideas on why the rock looks different with the dirt displacements.
     
  3. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Apparently its the ssbump that was changing the texture. However, now that the rock texture is fixed, the ground texture looks pretty messed up. Heres a new screenshot. The upper right has ssbump removed, while the lower left is the same as the vmt I posted above (only difference is the ssbump line).

    [​IMG]
     
    Last edited: Sep 2, 2009
  4. JoshuaC

    JoshuaC L7: Fancy Member

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    Yeah I was gonna say it's probably something with the normal map changing the tint.

    They sure did do alot with that edited texture I made for Watchtower.