Texture used as env_sprite?

Discussion in 'Mapping Questions & Discussion' started by Beetle, Aug 25, 2010.

  1. Beetle

    Beetle L9: Fashionable Member

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    I just want to use this texture I made of a flower a few times around my map. I may eventually move to my own set of detail props, but since I find that very complicated right now I was wondering what I might need to add to the vmt of a texture to make it work properly as an env_sprite.

    It works fine, but it sorta flashes kinda like overlays do in hammer, but in game.
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    IIRC you have to use unlitgeneric for it to stop flashing. Don't kill me if it doesn't work though.
     
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  3. Beetle

    Beetle L9: Fashionable Member

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    That was it. Thanks for the suggestion. :)
     
  4. Blue552

    Blue552 L3: Member

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    You can use "sprite" as well. I think this gives it a decal-like property.
     
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