- Aug 17, 2008
- 627
- 178
I just want to use this texture I made of a flower a few times around my map. I may eventually move to my own set of detail props, but since I find that very complicated right now I was wondering what I might need to add to the vmt of a texture to make it work properly as an env_sprite.
It works fine, but it sorta flashes kinda like overlays do in hammer, but in game.
It works fine, but it sorta flashes kinda like overlays do in hammer, but in game.