texture shift keeps resetting

Discussion in 'Mapping Questions & Discussion' started by bob+M|M+, Jun 7, 2008.

  1. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    has anyone had this problem before? I'm trying to use the hydro cheap water, but the red line keeps getting in the way. so I shift the texture to fix it, save it, close it, but when I open the file again the red line is back and my previous texture shift is ignored.

    [​IMG]
     
  2. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    even after compiling with no red line in hammer, it still shows up in game ~_~
     
  3. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    *bump* anyone have any ideas? I'll be releasing this map on Saturday. It's not a detail-heavy map, so it wouldn't be a big deal... but still, it would be nice to have a clear blue : ]
     
  4. R3dRuM

    R3dRuM L6: Sharp Member

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    Don't really think people care about texture alignment in gimmick maps like jump maps.

    Anyway, click your first texture, then alt+click the next with it still highlighted
     
  5. S.E.A.L.#555

    S.E.A.L.#555 L1: Registered

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    I finally figured out what the problem is with this.

    I don't know WHY, but the axis lines across the map along X and Y, at (0,Y) and (X,0), are the regions where the problems lie.

    For some reason, the texture water_hydro_cheap, draws red bands along these axes.

    If you select your ENTIRE MAP and move it to a place such that your water does not cross these axes, your problem will disappear.

    Strange, but at least it's a workaround solution.
     
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  6. bob+M|M+

    bob+M|M+ L6: Sharp Member

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