Texture problem

Discussion in 'Mapping Questions & Discussion' started by Garner, Dec 29, 2009.

  1. Garner

    Garner L4: Comfortable Member

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    I havent mapped for a while so im making a small koth map to get back into things, but im having a texture problem (see pic), quite like a game of tetris going on there :p

    [​IMG]


    All the walls are at least 16units, none overlap, no leaks either. Theres no light or decent skybox yet so excuse the bad lighting, but you can see the problem. The thing is, the other side of the map is exactly the same, and doesnt have this problem.

    Compile checker comes back clean/no errors :|

    Any help?
    Thanks in advance :)
     
  2. Nutomic

    Nutomic L11: Posh Member

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    What is the lightmap grid set to? Maybe its that.
     
  3. Garner

    Garner L4: Comfortable Member

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    16
     
  4. lana

    aa lana Currently On: ?????

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    Is it a model texture?
     
  5. Garner

    Garner L4: Comfortable Member

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    egypt/hyro_border_bump_new
    egypt/flat_wall_02

    The textures that are being used. However, its a mirrored map, and everything is ok on the other spawn room, but just doesnt on this one. Theres no leaks and no pointfile was created :| I have double checked everything, every wall is 16units.

    Confused :| Thanks for help =]
     
  6. Garner

    Garner L4: Comfortable Member

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    Really sorry to bump, but this is driving me nuts :|