Texture problem When I load my map to the Garry's Mod (Edd's House), sidewalk textures are looking different than in Hammer or in TF2. How it looks in GMOD (look at sidewalk) https://imgur.com/FMIjFVu How looks in Hammer and in TF2 https://imgur.com/5gGODHO https://imgur.com/jt21f7H Name of the sidewalk texture: concretefloor006a How can I fix that for GMOD? Because I want it to look like same in editor and in TF2. Can't run map Thus I got problem with a second map. Whenever I'm trying to run the map (compile it) I keep getting error, which annoys me, but only for that map. Here's log of it: (It's a edited ctf_gorge map without 3d skybox, added carpet, new lights, etc.) ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse.vmf" Valve Software - vbsp.exe (Aug 2 2018) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Error: displacement found on a(n) func_detail entity - not supported (entity 2363, brush 0) ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse" Valve Software - vvis.exe (Aug 2 2018) 4 threads reading c:\users\me\downloads\tf2 tools\GraczsSafehouse.bsp Error opening c:\users\me\downloads\tf2 tools\GraczsSafehouse.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse" Valve Software - vrad.exe SSE (Jul 18 2018) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Loading c:\users\me\downloads\tf2 tools\GraczsSafehouse.bsp Error opening c:\users\me\downloads\tf2 tools\GraczsSafehouse.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\GraczsSafehouse.bsp" The command failed. Windows reported the error: "Cannot find specified file"
For the compile problem, displacements should never be entities. You don't need to func_detail displacements because by default they don't cut visleaves or block visibility.
That could be conflicting texture names. GMOD might have a texture with the same name as what you've used so is replaced by it
Update: It looks the same on unedited map - koth_king GMOD: https://imgur.com/CMg5riE TF2: https://imgur.com/yw4kmpj I'll may check out the texture mods...
That definitely looks like conflicting texture names. Save the TF2 one as something that GMOD won't have then pack it into the BSP or add it into your GMOD directory. You could also use something from a texture pack like Frontline so GMOD won't have a replacing texture
Found just the replacing one, pretty familiar to the concrete006 but yellow-brighter without strapes. But I'll see if that works.
And about I found the replacing texture. Still I don't know how to find that entity for "Can't run map" Althrough I keep trying through "Find entities", it just refuses to work.
Well, that a bit fixed the problem, but now it's taking forever to compile the map. And also got problem with a map lightning in GMOD. https://imgur.com/9a2lmUp Same to the night variant. But in TF2 looks normal. https://imgur.com/CeF4S6I