Texture Not Showing Up

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Mar 2, 2015.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I hate these type of things when they happen becuase they shouldn't be happening!!!:cursing:

    I have a test map with a custom sky texture. I'm doing a facing worlds type of thing - works absolutely fantastic.

    I do the exact same thing in my real map and nada - the texture is black on the up tile.

    if I go back to my test map I can apply the up tile onto any and bang the texture is there space nebula and all!

    But in my main map - nope - I put it on anything and I just get a black square. Any ideas of what's going on?

    Here's the nebula working on the test map:
    [​IMG]
     
    Last edited: Mar 2, 2015
  2. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    solved - the image became corrupt - recreating it fixed the issue
     
  3. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok - issue not solved - when I said it was solved, it was. After the rebuild of the original texture, I got the texture showing up back in hammer. Then I compiled, went back in game and the textures (all of my skybox ones) seem or look like they have become corrupt - no textures, black or lined spaces.

    Is there anything happening during the compile process that's causing the corruption of the texture files? It's my first attempt at using a custom skybox.
     
  4. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    You should not put a skybox texture on a brush. The Clamp S and Clamp T flags of these textures make them pretty useless. That is, if you actually checked these flags.
    Use the skybox setting under Map > Map Properties.

    If you are already doing that: idunno
     
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  5. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Thanks for the info - I'll redo the orginal textures and rebuild my skybox ones and then make a 2nd set for a regular type of texture to get my rotating skybox (a func_brush) and see if that does the trick :)
     
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    solved - I made a secondary texture as a regular texture and attched that to my moving brush - works great