Texture looking streched/low quality

Discussion in 'Mapping Questions & Discussion' started by Co2medicCoder, Mar 31, 2016.

  1. Co2medicCoder

    Co2medicCoder L1: Registered

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    Ive been working on my map the dev textures look ok and then i decided to start texturing to find that all the texture i applyed were all streched or low quality if anyone knows how to fix this all help is apprishiated thanks
     
  2. Popo

    Popo L1: Registered

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  3. Co2medicCoder

    Co2medicCoder L1: Registered

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  4. Pocket

    aa Pocket func_croc

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    Most likely you had texture lock on the whole time you were working, so every time you resized something, the texture got stretched or squashed along with it. Generally speaking, you want to keep that off except when you're resizing overlays. As for the "low quality", Hammer naturally has lower texture detail than the game (unless you have textures turned down in the game as well); don't worry about that.
     
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  5. Idolon

    aa Idolon the worst admin

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    Quick correction: scaling texture lock is not required to resize overlays; regular texture lock will work fine.
     
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  6. Pocket

    aa Pocket func_croc

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    Huh. I always assumed that regular texture lock doubled as a scaling lock, since that's literally what it's for when you're messing with overlays.

    Hammer is very weird.
     
  7. Co2medicCoder

    Co2medicCoder L1: Registered

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    Thanks everyone textures are now working