Texture 'issue'*FIXED*

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Apr 29, 2017.

  1. DrSquishy

    DrSquishy L7: Fancy Member

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    I am making a warehouse type building and to do this, i decided to have a curved roof, divided into sections. The problem is, I want to use skylights but when I try to bridge the glass between 2 overlapping sections, one is still visible behind the other, making a horrible looking texture. how can I stop the second glass layer from appearing behind the first without nodrawing the whole thing? overlap.jpg
     
  2. Viperi

    aa Viperi not actually a snek

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    Align the textures skylight textures. Select the lowest face, then do alt+right click on the upper face. This will align those two. Now you'll need to repeat this till you reach the end, so you have to select the newly aligned face and then repeat on the next one, or else it'll be unaligned again. This works for aligning textures on curved surfaces like yours.

    edit: fix the brushes so it doesn't overlap (could be invalid solids tho), then what i mentioned above if you still wanna align yo stuff
     
  3. Pocket

    aa Pocket func_croc

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    Is that bent blue line the underside of your arch? Because if it is, you're trying to make the brush concave, and Source won't tolerate that.
     
  4. DrSquishy

    DrSquishy L7: Fancy Member

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    Yes it is
     
  5. Viperi

    aa Viperi not actually a snek

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    You gotta fix it then. Otherwise your vmf goofs up if you don't fix the invalid solid.
     
  6. iiboharz

    aa iiboharz Meme Queen

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    You can't have concave brushes.
     
    • Agree Agree x 1
  7. DrSquishy

    DrSquishy L7: Fancy Member

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    Just remembered, they are layered sections, not one concave piece
     
  8. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    What not to do:
    [​IMG]
    [​IMG]
    Use the Vertex Tool :vertexmanip: to make this:
    [​IMG]

    As long as both brushes are worldbrushes or are part of the same brush entity (func_detail, func_door...), the faces inbetween will be culled away. If that is not the case, use the Texture Application Tool :faceedittool: to apply the tools/toolsnodraw :nodraw: material on these faces.
    [​IMG]
     
    • Agree Agree x 3
  9. DrSquishy

    DrSquishy L7: Fancy Member

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    Thanks everyone.