Texture alignment

Discussion in 'Mapping Questions & Discussion' started by shpladoink, Jan 18, 2008.

  1. shpladoink

    shpladoink L3: Member

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    Is there anything I can do other than select "treat as one" with the texture editor to align textures between brushes? I've got a curved corner that I'd like to look... well, normal. However, choosing "treat as one" seems to do me no good, as I end up with the following result:

    [​IMG]

    Am I missing something or do I have to align each brush's material separately?
     
  2. Snipergen

    Snipergen L13: Stunning Member

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    What i do is, i select all the faces where you want the texture want to be aligned, than press the X or Y position and reposition the texture while you keep all the faces selected of
    course.

    You will probably have to click on the up button for the X position :)
     
  3. dirtyminuth

    dirtyminuth L5: Dapper Member

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    Here is what you do:

    Go the Texture App mode (Shift-A), make sure mode is set to "Lift & Select."

    1. Select the face you want to start with. This should be a face that you've aligned appropriately (with respect to the ground and/or floor).

    2. Hold down the Alt key and right click an adjacent face. This will align the texture coordinates and ultimately give you a nice, continuous texture.

    3. Don't leave home without 1 & 2. :)
     
  4. Snipergen

    Snipergen L13: Stunning Member

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    I learn every day, ah, I love it.
     
  5. shpladoink

    shpladoink L3: Member

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    Thanks! Still needs a few adjustments for bunches of smaller brushes, but that's an awesome thing to know.
     
  6. greenridge

    greenridge Guest

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    when you click treat as one you then have to align the texture, in this case by pressing "L" or "R".
     
  7. shpladoink

    shpladoink L3: Member

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    I was doing that before and it worked fine for normal corners, but that method didn't seem to like the rounded edge brushes for whatever reason.
     
  8. dirtyminuth

    dirtyminuth L5: Dapper Member

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    This might be because the corodinates are based on "World" versus "Face". Those options are in the lower right of the Texture App tool. Try switching to face and doing the Left / Right / Top / Bottom / Center options again.
     
  9. Buster Charlie

    Buster Charlie Guest

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    When using the alt-click method, be sure to jump to the next face as you go to avoid distortion.

    If all faces are on the same plane this is not a issue (ie a floor). But if it's a curving face (ie your beveled wall) you will end up aligning faces nearly 90 degrees to each other, so what I do is align the wall to the first brush, then click on it and align it to the next, and then click on it (the 2nd) and align it to the next (the 3rd) and so on till I hit the other wall.

    You'll notice a difference if you mess around with it.