Testing preformance of a map

Discussion in 'Mapping Questions & Discussion' started by ConnorGames, Aug 4, 2010.

  1. ConnorGames

    ConnorGames L1: Registered

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    Alright... Here's the problem: Normally, it's a good thing to have a C2Q Q9300 @2.5 ghz with 4 gb of ram and a GTX 260 Core 216 Superclocked, but I doubt everyone playing my map will have a super-speedy homebuilt rig. Is there any way I can make sure my map will preform well on low end systems? Right now, I am getting about 70 fps with fraps at max settings, forcing 16x aa/ 16Q af, but I really don't know how good that is. Any help would be appreciated!
     
  2. The Political Gamer

    aa The Political Gamer

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    I would say that's good for a map in early development. I try and shoot for 100 or so just to make sure people with terabad computers can handle it.
     
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  3. AgeNt_

    AgeNt_ L5: Dapper Member

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    you could always do
    '+showbudget'
    and check that. shows everything in a bar graph.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Best thing to do would be to run around on various valve maps using +showbudget and mat_wireframe to see how things are there, and just keep it around there.
     
  5. Draco18s

    Draco18s L9: Fashionable Member

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    So in the budget window, what's Mat ThreadedEndFrame?