Test_spaceship

Discussion in 'Map Factory' started by the4ce1, Feb 24, 2010.

  1. the4ce1

    the4ce1 L1: Registered

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    This is not about the layout of the map, but about the gravity setting/movement through "space" and the goal system.
    The map refers to the inside of a ship (suggestion to the "space" theme), the inside is empty to allow the use of some floating platforms. "Space" theme will be clarified if the map will be released, until then only the name will be ET
    The goal system (may not be original), you have to destroy the enemy's generator to win. Like the CP maps, just that you have to destroy.

    *Don't say anything about the lights/cubemaps, will work on them for the next update.

    *There's a problem: you can destroy your own generator-box. If you have any idea how to stop this, please say.
     
    Last edited: Feb 25, 2010
  2. The Political Gamer

    aa The Political Gamer

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    You need to add some screens, lights, and cubemaps before anyone will take a good look.
     
  3. the4ce1

    the4ce1 L1: Registered

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    I don't know how to say but...
    It's a damn CONCEPT test.
     
  4. The Political Gamer

    aa The Political Gamer

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    That does not mean you can just skimp over the very basics. We all abide why should you be any different?
     
  5. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I don't see a concept, either.
     
  6. Nutomic

    Nutomic L11: Posh Member

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    filter_activator_team should work, use one and specify it as damage filter in the model options.

    I dont think you need to post this already if it isnt even playable...
     
  7. YM

    aa YM LVL100 YM

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    What TPG says is absolutely true, avoiding such things are a luxury for test compiles, even a simple proof of concept should have the very basics of lighting. It will only take a few minutes tops to compile an empty map with lighting so there really is no excuse.

    Further more, pictures are a must or threads end up closed, and no one wants that.

    Cause... I sure as hell aint gunna download anything until I can see it and almost every member here will agree.
     
  8. Randdalf

    aa Randdalf

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    You need pictures/screenshots if you want us to download it, sorry :(
     
  9. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I've already done this: it doesn't go over well on gameday.
     
  10. the4ce1

    the4ce1 L1: Registered

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    Added the pics. If you can, ignore the odd shadows, the lights are placed in the middle to light everything easier. If i added lights on the walls, those awful blobs would be everywhere and the shadows would be bigger.
     
  11. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    i know its a cliché, but snipers are just gonna dominate... I can see it working maybe as a soldier/demo only map, with no low grav? But it looks a bit too easy to just spam rockets at the generator
     
  12. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Soldier's gonna have a field day.
     
  13. the4ce1

    the4ce1 L1: Registered

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    Yes, I figured snipers would be totally OP, especially because the jump speeds are very low.
    The pipe bombs (I don't know why) don't respect the gravity and just arch normally, but because the generators are "cylindrical" they bounce off. The stickys are the problem.

    Hopefully I'll find a way to repair these two errors.