I've always thought that the concept of Territory control was a good one but that it never really worked well in Hydro, mainly because the teams were split between two control points per round instead of fighting over one at a time. This got me thinking about whether a similar setup could be created using King of the Hill, but I'm pretty sure that the KOTH logic wouldn't work with control_point_round entities. Another alternative would be to have a PLR setup where each stage uses two carts and the final stage is a simple one-cart push while the other team defends, like a standard Payload game. Would that be possible? One problem I foresee could be relating to the team colour of each cart, since any of the four middle points could be controlled by any team and so the carts would have to be able to switch teams accordingly. I guess it could work in theory but it would be massively complicated to set up.