Terrible Lighting problem

Discussion in 'Mapping Questions & Discussion' started by Icarus, Aug 18, 2009.

  1. Icarus

    aa Icarus

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    [​IMG]

    No idea what to do about this. This image was taken from a full compile.
     
  2. Randdalf

    aa Randdalf

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    • Are there lights there at all? (just to be sure :p)
    • Are the lights inside the props
    • Do you have a leak?

    That most reminds me of an area where's there's no light at all, you get the weird coloured shadows in that too. So yeah, check the lights aren't inside the props or anything (maybe check the shadows on some of those vent fans as well).
     
  3. Hanz

    aa Hanz Ravin' Rabbid

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    Emh, I had weird black shadows in my blu spawn when there were a few leaks in my map. When I fixed those leaks the weird black and dark shadows were gone.

    So load up the pointfile and look for leaks. :p
     
  4. Waif

    Waif L7: Fancy Member

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    What is the lights colour/brightness set to?
    Are those vents a prop? , because if they are you may need to disable there shadows etc.
     
  5. re1wind

    aa re1wind

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    Also try using an info_lighting to give you accurate control over where the prop samples its light from.
     
  6. jpr

    aa jpr

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    That happens to me sometime, models are lit but world geometry isn't...
    Try deleting the lights and adding new ones, if that's what the problem is, I can't tell for sure
     
  7. Icarus

    aa Icarus

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    The lights have default settings, but it's red instead of white.

    No props in the way, all world brushes, etc.

    The models are lit, but not the world... sometimes. the lights further down the vent work right, but these don't
     
  8. Psy

    aa Psy The Imp Queen

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    Try deleting those light models.
     
  9. Icarus

    aa Icarus

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    valve fail
    [​IMG]
     
  10. The Political Gamer

    aa The Political Gamer

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    I feel so sorry for you. D:
     
  11. Terr

    aa Terr Cranky Coder

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    I don't get it.

    Does it still happen with the final-quality compilation? It's present in both LDR and HDR, right?
     
  12. Altaco

    Altaco L7: Fancy Member

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    Look at that image, the collision model for the light is sideways and intersecting the light.