Terrible FPS and fullbright on Team Fortress Classic

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L1: Registered
Jun 8, 2016
6
4
Hey guys, I'm not sure if this is this forum for this because it's a different game, but I've been trying to recreate the badlands mid MGE arena in the goldsrc engine so I could 1v1 my friend in a map that wasn't just mulch_dm. I've made the map, and despite it not having any leaks (after I ironed them all out), the map is completely fullbright and has terrible performance. I've also checked for problems with Alt-P, and fixed those, too. I just can't find any help on the subject, as goldsource's hammer doesn't have nearly as much documentation and as many discussions. How can I make the lighting work and get it to not run terribly on a far-more-than-capable machine?

bsp:
http://puu.sh/vI3hb/5c57ea8268.bsp
rmf:
http://puu.sh/vI7g6/76ac558d73.rmf
log:
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Anson\DOWNLO~1\TFC_HAMMER\maps\hlcsg.exe C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid
Arguments: C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid -low -wadautodetect
Entering C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.01 seconds)
CSGBrush:
(0.12 seconds)

added 3 additional animating textures.
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\tfc\tfc.wad
- Contains 2 used textures, 11.11 percent of map (279 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\tfc\tfc2.wad
- Contains 9 used textures, 50.00 percent of map (395 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 7 used textures, 38.89 percent of map (3116 textures in wad)

Wad files required to run the map: "tfc.wad;tfc2.wad;halflife.wad;"
Texture usage is at 0.53 mb (of 32.00 mb MAX)
0.17 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Anson\DOWNLO~1\TFC_HAMMER\maps\hlbsp.exe C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid
Arguments: C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...547 (0.04 seconds)
BSP generation successful, writing portal file 'C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid.prt'
SolidBSP [hull 1] 500...680 (0.05 seconds)
SolidBSP [hull 2] 500...707 (0.05 seconds)
SolidBSP [hull 3] 500...705 (0.06 seconds)
Reduced 1432 clipnodes to 1362
Reduced 48 texinfos to 42
Reduced 18 texdatas to 18 (796 bytes to 796)
Reduced 1906 planes to 782
FixBrinks:
Increased 1362 clipnodes to 1366.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/512 704/32768 ( 2.1%)
planes 782/32768 15640/655360 ( 2.4%)
vertexes 1517/65535 18204/786420 ( 2.3%)
nodes 445/32767 10680/786408 ( 1.4%)
texinfos 42/32767 1680/1310680 ( 0.1%)
faces 1098/65535 21960/1310700 ( 1.7%)
* worldfaces 1006/32768 0/0 ( 3.1%)
clipnodes 1366/32767 10928/262136 ( 4.2%)
leaves 258/32760 7224/917280 ( 0.8%)
* worldleaves 197/8192 0/0 ( 2.4%)
marksurfaces 1423/65535 2846/131070 ( 2.2%)
surfedges 5335/512000 21340/2048000 ( 1.0%)
edges 2723/256000 10892/1024000 ( 1.1%)
texdata [variable] 796/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 3102/2097152 ( 0.1%)
* AllocBlock 6/64 0/0 ( 9.4%)
18 textures referenced
=== Total BSP file data space used: 125996 bytes ===
Wad files required to run the map: "tfc.wad;tfc2.wad;halflife.wad;"
0.46 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\Anson\DOWNLO~1\TFC_HAMMER\maps\hlvis.exe C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid
Arguments: C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid -low
197 portalleafs
566 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.01 seconds)
LeafThread:
(0.35 seconds)
average leafs visible: 115
g_visdatasize:4676 compressed from 4925
0.37 seconds elapsed

----- END hlvis -----



hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\Anson\DOWNLO~1\TFC_HAMMER\maps\hlvis.exe C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid
Arguments: C:\Users\Anson\Downloads\TFC_HAMMER\maps\bl_mid -low
197 portalleafs
566 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.01 seconds)
LeafThread:
(0.34 seconds)
average leafs visible: 115
g_visdatasize:4676 compressed from 4925
0.35 seconds elapsed

----- END hlvis -----