KotH Tempus A3h

not too big map

  1. myalko

    myalko L1: Registered

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    Tempus - not too big map

    small map
     
  2. myalko

    myalko L1: Registered

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    changelog:
    -removed 1 spawn exit [b4]
    -reworked 1 spawn exit for easier access [b4]
    -greatly reduced amount of health and ammo on map [b4]
    -removed room inside tall building [b4]
    -made vents easier to access from spawn [b4]
    -reworked vents exit to mid (scout can now jump inside it if double crouch jump properly & vents are now less obstructive for point vs valley fight)
    -changed lobby layout a bit (added new connector between them) [b4]
    -removed left side battlements entrance (now it leads to lobby) [b4]
    -removed jump pad (now left side entrance serve it purpose) [b4]
    -removed underground area under lobby (lobby changes make up for it) [b4]
    -resized area around point (made bigger/wider) [b4]
    -removed a lot of annoying clutter around mid point [b4]
    -enlarged wooden window entrance from valley to mid (now you can easly double jump with scout inside it without hitting ceiling) [b4]
    -removed saw from valley (was a bit annoying) [b4]
    -added option to climb platform in valley (small pole you can crouch jump on to get on the platform & can be helpful for sniper) [b4]
    -enlarged doors trigger zone in lobby to prevent doors blocking scout
    -disabled fences collisions on middle and made them manually with "block bullet" (default collisions collisions of fences extended few inches above them which made fighting around those fences annoying and unnatural)

    thanks to b4nny (tf2 pro player) for great feedback
    [b4] - changes that came from b4nny feedback

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  3. myalko

    myalko L1: Registered

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    changelog:
    -fixed light on mid point (mid point was resized in A2 and i forgot to move lamps and becouse of that on A2 light was coming from point floor)
    -new ramp for soldier rollout through valley
    -new rocks on valley for cover and high ground

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  4. myalko

    myalko L1: Registered

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    Changelog:
    -you can cap point from the floor now again
    -wooden wall was trimmed fully to reduce clutter
    -now the balcony near the main entrance to mid can be entered by any class with 2 jumps or 1 for scout
    -box near main entrance to mid was moved to reduce clutter
    -near container there is now a hill becouse before it was deadspace without purpose and now it allows for easy access to container
    -removed window in main entrance to mid
    -reworked small hill near left lower entrance to mid. now you can jump from it on nearby box with demo for example
    -removed 2 small barrel that were near boxes on mid to reduce clutter
    -moved tree on valley to non playable space to reduce clutter
    -increased point cap time by 50% (not it is 150% of previous time)
    -decreased size of water pool in valley (the purpose of this water is by the way to make very high jumps with soldier; for some reason in source engine water gives insane power to rocket jumps)
    -moved small pickups in underground (under capture point) to be closer to pillar (before it seems it was annoying to pick them up and now you can quicker pick up both small healthkits; someone can say that i could put there 1 medium healthkit instead but actually i cant becouse there is a pillar in the center and i want to keep it)
    -reduced pickups close to the water pool in valley to small but there are still medium pickup in valley nearby
    -there are now small wooden planks that connect balconies on mid

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  5. myalko

    myalko L1: Registered

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    -removed doors on left side balcony
    -added more clipping on wooden planks on mid (to prevent getting stuck)
    -added ability to jump on wooden wall from valley side
    -rewoked collision of lamp that is on tall building next to valley (you will not get stuck when moving on it now)

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  6. myalko

    myalko L1: Registered

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  7. myalko

    myalko L1: Registered

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    Changelog:
    -route inside vent removed
    -balcony outside upper spawn exit made a bit biger
    -balcony entrence on left side leading to mid near the fence made a biger
    -removed 1 cover prop on mid to reduce clutter
    -some other small things

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  8. myalko

    myalko L1: Registered

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  9. myalko

    myalko L1: Registered

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  10. myalko

    myalko L1: Registered

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  11. myalko

    myalko L1: Registered

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  12. myalko

    myalko L1: Registered

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  13. myalko

    myalko L1: Registered

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    -vents made a bit smaller
    -added small stairs near left upper exit to mid
    -moved speakers to diffrent position to reduce clutter (now non solid)
    -platform on top of wooden pillars is now angled a bit to make splash easier
    -block on bottom of wooden pillar was made a lot smaller to reduce clutter
    -all stairs have now block bullet to make explosives not lose dmg
    -added some new clipping for better movement

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  14. myalko

    myalko L1: Registered

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  15. myalko

    myalko L1: Registered

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    -added small ledges on fences on mid to allow soldiers hit splash easier on them (before it was very hard)
    -added more light on top left entrance to mid

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