I started working on this map from twilight princess. At the moment I am working on exporting models and textures from the game cube version. I need to extract the models and textures so I can get started, I'm going to use the the actual game for reference on how everything was done. This will be a control point map, but with some awesome new futures never before used in any other tf2 maps made from a Zelda game. After blue team captures point 1 red team gets sent to the next spawn point where they build up while blue team solves the original puzzles form the actual game. So while red team is building up and is waiting for blue team to solve the puzzles. If blue team solves the puzzles fast it can mess with reds setup time. I have no idea how many cp's there will be until I get the whole world imported though 3dsmax and into Source SDK. This will be a very complex process but I will get through it :laugh: so post ideas and tell me what you think.