TeleportToPathTrack - ANy way to get this working properly?

Discussion in 'Mapping Questions & Discussion' started by JoshuaC, Jul 9, 2009.

  1. JoshuaC

    JoshuaC L7: Fancy Member

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    I'm working on a concept that requires a bomb cart to return to it's original position if it is left alone for a little while. When using TeleportToPathTrack on a timed trigger it brings it back to the specified path_track but the orientation is all messed up and it's halfway into the ground.

    Anybody find a way to get this working right?
     
    Last edited: Jul 9, 2009
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It doesn't respect the Height Above Track key on the train, so you have to set that to 0 and then adjust your origin/paths accordingly. More valve stupidity.

    and you'll need to have the target path set to Face This Path Track's Angles, and then set the angles right.
     
  3. JoshuaC

    JoshuaC L7: Fancy Member

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    Hmm, that might be the ticket. I'll see about lowering the height above track to 0 and adjust my track accordingly.