Hey, I searched on teleports and such, but couldn't find a concise answer. On my map, I have 2 spawns for red, the 1st spawn being disabled as soon as blu captures the 1st point. The problem is, I want anyone still left in the 1st red spawn to be teleported to the 2nd spawn. I tried having a disabled trigger_teleport that was enabled as soon as the point was capped, but it did not work. My friend suggested game_forcerespawn, but that respawned everyone regardless of position (including blu!). I tried the teleport one with the clients flag checked, and having it sent to a info_target (then tried it later sending it to an info_teleport_destination, to no avail). I'm kind of stuck here guys, any ideas on how to fix it?