Tekton - A map made by Mudpie, revived by Darren Tekton its a font name Back from the death! A map started by Mudpie, now, I will revive it. A/D CP Gorge style map. Spoiler: Versions Versions. -Darren- Spoiler: Versions Beta 1 Yo nerds. Finally beta is released (Also first map in beta version) -Detailing -Snow -Detailing -Remade A -Changed right route -Changed B -RIP lower B route -Clipping -Cool roofs™ -Detailing -Snow -Detailing Alpha 9 -More details -More textures -Lowered B point -Added some areaportals -Dont shoot that telephone -Cables -Moved some stuff -Remade A displacements -Moved BLU second spawn. -(Re)Moved a TV so players don't get distracted I dont had time to add more secrets. sorry Alpha 8 -More detailing -Changed pickups -Remade first zone displacements (And detailed it) -Remade displacements at last -Added a wall at last -Increased 5 secs the cap time of last -Added a TV at BLU forward spawn. -Minor stuff (detailing) -Added a pit in lower zone of last point -Added a TV in forward BLU spawn Alpha 7 -Revived map -Changed name -Detailing -Added a TV in BLU spawn -Mudpie- Beta 1. Lost in time and space. Alpha 7: * made various changes to point A *** added another route *** made it a little more open *** moved stack of crates closer to the point to provide cover for attackers * added spectator cams * improved clipping on props Alpha 6: * shortened the first point's cap time by 3 seconds * added a couple of signs * texture fixes * fixed fences clipping through the roof of the hut near the second control point * other stuff Alpha 5: * pretty much reversed blu's forward spawn so it faces the objective * changed the one-way door to a set of grates * increased red's overall respawn times * put concrete blocks in the area under the first control point to break up the action * the administrator's losing lines are now randomised! Alpha 4: * re-did final control point * moved health and ammo pickups around a bit * did a wee bit of detailing * func_detailed a fuckton * some other stuff Alpha 3: * added proper sloped roofs to the buildings * added a flank between control points A and B * created some sentry positions on control point A * added another route onto control point A * added windows to BLU spawn * added some stuff to the yard outside BLU spawn * allowed snow to encroach further into the map itself * removed "first blood!" trigger because it was dumb (I kept the "you disgust me" one though because it makes me laugh) Alpha 2: * squished some areas so they're not so big and open * messed around with lighting a bit * also messed around with displacements and alpha channels a bit * the administrator is no longer silent * disabled shadows on doors and also disabled shadows on some of them * made the first control point bigger * added a few signs * improved the clipping * added some little treats that I'll probably remove in a3! * did some other misc stuff Alpha 1 Unknown.