Teeter

Discussion in 'Map Factory' started by about 20 ninjas, Jul 23, 2010.

  1. about 20 ninjas

    about 20 ninjas L1: Registered

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    Teeter (name not set) is a Payload map that slowly pushes uphill on some sketchy cliffsides, and rickety bridges.

    Just been slowly working on this in some spare time. No real end goal in mind (besides being finished), mostly a big practice and level purely for the sake of making it.

    Didn't plan on uploading it, but hey - whats the harm with some feedback? Its still in a super early stage, but is playable right now. Haven't wanted to touch any (or many) displacements yet, so everything is fairly square.
     
    Last edited: Jul 23, 2010
  2. Okrag

    aa Okrag Wall Staples

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    What about Precarious for a map name? It fits the map and it gets bonus points for alliteration.
     
  3. about 20 ninjas

    about 20 ninjas L1: Registered

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    Hehe, that's a good one. Naming is definitely the most fun/most important part of ANY and EVERY map, in my opinion
     
  4. Waif

    Waif L7: Fancy Member

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    General layout is looking interesting and unique, perhaps some long sightlines in places though. Visually, the wooden bridges are quite plain, and you definitly need to scale the rock cliff texture up so it has less obvious repeats.
    Very nice work so far though!
     
  5. Ninjilla

    Ninjilla L7: Fancy Member

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    Loooooooooooong sightlines on that third picture, a sniper would dominate anyone trying to push that cart.
     
  6. Omnomnick

    Omnomnick L6: Sharp Member

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    I'm not so sure about the area in Screenshot 2, if that bridge is hovering over a death pit that area will be big trouble for BLU team, a single RED pyro could ambush and blow them all off.
     
  7. Tekku

    aa Tekku

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    Looks nice, although there are some huge sightlines..
     
  8. about 20 ninjas

    about 20 ninjas L1: Registered

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    Thanks for the feedback. Couple sightlines are still being worked on, to find a suitable way of blocking.

    The one Ninjilla was talking about, that one is intentional. I set up multiple height differences and flanks, so any sniper who takes that prime snipe position can be easily taken off guard as well.