Discussion in 'Map Factory' started by Tekku, Jun 15, 2011.
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edit: Meh I'm so lame. :<
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The pit around the point seemed a bit weird. Either make it a real pit (as in, deathtrap) or make it a ramp so you can walk in and out of it.
Also, the spawn doors are a bit slow, I ran into them a lot of times as a scout.
And the sentry position Rexy had could be imbalanced. I think there are good spots for a demoman to take it out but the rockets do hit you hard because of all the walls around it.
I felt like the area outside of spawn was a little disorienting, but it may be because everything is still dev textures and there are no landmarks to really go off of.
What I find most memorable about this map is the center room and the point, it's nice to see something interesting going on rather than just a point on level ground in the middle of a room. I'm all for giving the pit around the point a shot at being a death pit and seeing how that goes. It could be interesting.
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