KotH Techmap

Discussion in 'Map Factory' started by Tekku, Jun 15, 2011.

  1. Tekku

    aa Tekku

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    Insert random text here.
     
    Last edited: Jun 15, 2011
  2. DaBeatzProject

    aa DaBeatzProject

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    Insert random reply here.
     
  3. Wilson

    aa Wilson Burial by Sleep

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  4. Hanz

    aa Hanz Ravin' Rabbid

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    "Changelog

    No changes yet."

    Insert random thing about the controlpoint changing itself here.

    edit: Meh I'm so lame. :<
     
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  5. Omnomnick

    Omnomnick L6: Sharp Member

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    Insert random rage about whythefuckTechdoesn'tworkonChillanymore here.
     
  6. Fredrik

    Fredrik L6: Sharp Member

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    Insert useless post here.
     
  7. Tyker

    Tyker L5: Dapper Member

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    The pit around the point seemed a bit weird. Either make it a real pit (as in, deathtrap) or make it a ramp so you can walk in and out of it.
    Also, the spawn doors are a bit slow, I ran into them a lot of times as a scout.
    And the sentry position Rexy had could be imbalanced. I think there are good spots for a demoman to take it out but the rockets do hit you hard because of all the walls around it.
     
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  8. ok comp

    ok comp L2: Junior Member

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    I felt like the area outside of spawn was a little disorienting, but it may be because everything is still dev textures and there are no landmarks to really go off of.

    What I find most memorable about this map is the center room and the point, it's nice to see something interesting going on rather than just a point on level ground in the middle of a room. I'm all for giving the pit around the point a shot at being a death pit and seeing how that goes. It could be interesting.
     
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