1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

team_train_watcher and HUD

Discussion in 'Mapping Questions & Discussion' started by edward0810, Aug 10, 2010.

  1. edward0810

    edward0810 L1: Registered

    Messages:
    22
    Positive Ratings:
    2
    An extremely easy question.
    Can the following 2 exist at the same time?
    -a team_train_watcher entity; and
    -Hud showing regular capture points (not payload control points)
    Thanks in advance.
     
  2. Nimelrian

    Nimelrian L2: Junior Member

    Messages:
    64
    Positive Ratings:
    6
    HUD is defined in the tf_gamerules entity, so it should work :)
     
    • Thanks Thanks x 1
  3. edward0810

    edward0810 L1: Registered

    Messages:
    22
    Positive Ratings:
    2
    Ummmm... I only added team_control_point_master and team_train_watcher entities. Let's see if it works...
    EDIT: IT WORKS!!! THANKS ALOT!!!
     
    Last edited: Aug 11, 2010
  4. edward0810

    edward0810 L1: Registered

    Messages:
    22
    Positive Ratings:
    2
    I now have another issue...
    How can I set up the team_train_watcher with the track being a endless loop where one capture point is in it?