Team-specific sounds

corpsinhere

L1: Registered
Mar 21, 2010
15
1
How does one play a sound that is heard by only one team? I am making a koth / ctf hybrid map - after the entity-juggling necessary to make this work the announcer warnings no longer play; so I would like to put them back. For example, I would like "You've failed! The enemy has captured our intelligence" to play for blu while "Success! We have captured the enemy intelligence" for red when red caps the intel.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
large team filtered triggers that tell point_clientcommands to play the specified sound effect.