Team-specific sounds

Discussion in 'Mapping Questions & Discussion' started by corpsinhere, Sep 4, 2011.

  1. corpsinhere

    corpsinhere L1: Registered

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    How does one play a sound that is heard by only one team? I am making a koth / ctf hybrid map - after the entity-juggling necessary to make this work the announcer warnings no longer play; so I would like to put them back. For example, I would like "You've failed! The enemy has captured our intelligence" to play for blu while "Success! We have captured the enemy intelligence" for red when red caps the intel.
     
  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    large team filtered triggers that tell point_clientcommands to play the specified sound effect.
     
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  3. corpsinhere

    corpsinhere L1: Registered

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    When I searched the forums for "point_clientcommand" I ran across a a detailed thread on how to do this.