Team Specific Breakable Walls

Discussion in 'Mapping Questions & Discussion' started by cruizer, Apr 24, 2008.

  1. cruizer

    cruizer L2: Junior Member

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    I have some walls that are func_breakable to create pathways into other rooms. Is there a way to make them team specific, so that the opposing team does not break them first? I still want the opposing team to be able to walk through them after they are broken, just not be able to break them.
     
  2. Pseudo

    Pseudo L6: Sharp Member

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    Make a filter_activator_tfteam and set it as the breakable's damage filter.