Team Spawn messed up

Discussion in 'Mapping Questions & Discussion' started by eerieone, Oct 17, 2008.

  1. eerieone

    aa eerieone

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    ok, i implemented the gamerules into my map.. who should spawn where at what stage of the pl map... that works partially perfect

    although the right spawnrooms are triggered at the right time, it happens that i chose Blu and end up in the Red´s spawnroom, and vice versa

    the info_player_teamspawn entities are set correctly to the according group :(

    do i miss something?
     
  2. toutfou

    toutfou L3: Member

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    What are your func_respawnrooms set to?
     
  3. eerieone

    aa eerieone

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    they are all fine.
    e.g. forward respawn "red_respawn_room_03" is set to team red

    thats the problem, i dont get, why i spawn in the red respawn-area when i choose blu in the entity options

    if anyone is willing to look through my setup, post in here and i will upload the file and send you a pm
     
  4. toutfou

    toutfou L3: Member

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    Send it through and I'll take a look if you like.
     
  5. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    Just for future reference, The func_respawnroom has nothing to do with what team spawns there. All it does is set what team can change classes with out dying, and is used as a reference for the spawn room visualizer.


    Now on the main issue, Do the first set of spawns work, but the second set get mixed up? If that's the case then my guess is that the spawn points are not changing teams correctly.
     
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  6. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    What kind of payload map is this? Goldrush or Badwater?

    If its badwater, you need your first spawns to have the "Red Spawn on Round xxxx" and "Blu Spawn on Round xxxx" fill out. ANY additional spawns (ie, forward respawns, or spawns in another room like the end of badwater for red) are just normal spawns owned by a certain team, but enabled after the primary spawns are disabled.
     
  7. eerieone

    aa eerieone

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    @TDSoYS: thx m8, that did the job, i had that line filled out at every spawnpoint, deleting it from the later spawns solved the problem

    @chrono: that was what i changed first, after i realized soon enough that they dont do anything than allow classchange without dying
     
  8. toutfou

    toutfou L3: Member

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    Ah interesting to know! Cheers.