Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Dec 19, 2018.

  1. tf2.com

    tf2.com L12: Fabulous Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Happy Smissmas 2018!
    • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
      • Event runs through January 7th, 2019
    • Added the Winter 2018 Cosmetic Case
      • Contains 18 new community-contributed items
      • The Festivizer can be found as a bonus drop when opening the case
    • Mann Co. Store winter sale!
    • General
      • Fixed func_rotating entity not working properly in maps like 2Fort and Gravelpit
      • Fixed Strange Filter: Brimstone not displaying the prefix in the weapon name
      • Fixed a Mann vs. Machine bug with giant robots reported by Justin G. (sigsegv)
      • Added LAN Downunder 2018 tournament medals
      • Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals
      • Added Brazil Fortress Season 3 tournament medals
      • Added Russian Highlander Season 1 tournament medals
      • Added Sacred Scouts 6v6 tournament medals
      • Added AsiaFortress Cup Season 14 tournament medals
      • Added AsiaFortress LAN 2018 tournament medals
      • Updated the Starstorm Slumber unusual effect to fix a display problem
      • Updated the backpack image for Mr. Quackers
      • Updated pd_monster_bash
        • Fixed an out-of-bounds exploit in RED's courtyard
      • Updated pl_millstone_event
        • Fixed a spot where players could trap players with teleport exit
        • Fixed Headless Horseman getting stuck in B area house staircase
      • Updated p_snakewater_final1
        • Fixed "splash bug" issues throughout the map
        • Fixed a lot of visual issues
        • Improved clipping and made movement smoother
        • Made fence near yard closed to projectiles

    Read on the TF2 Blog...
     
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  2. Erk

    aa Erk erk

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    • Agree Agree x 3
  3. Pocket

    aa Pocket Naylte ven, naylte yen.

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    What the fuck.
     
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  4. EArkham

    aa EArkham Necromancer

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    Hrm, no new festives? Can the old festivizers be used on more weapons now or no?
     
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  5. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

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    Thank the lord, now I can make that propeller on my cart move... yey
     
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  6. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    What year is this? wait no, what universe is this? I feel like I landed in an alternative dimension
     
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  7. Pocket

    aa Pocket Naylte ven, naylte yen.

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    Seriously though, did they just set a new record for oldest bug fixed? I remember back in 2012 or something they finally added the original soundtracks back into the Gearbox Half-Life games after someone reported it on GitHub, but that doesn't really count as a bug and it was only eight years old.
     
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  8. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Wonder what all the visual issues that got fixed on snakewater are.
     
  9. FloofCollie

    aa FloofCollie I really suck!

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    THEY DID W H A T
     
  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Congratulations are due to @iiboharz (i think) who helped pass the TF2C fix onto valve for repair.
     
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  11. iiboharz

    aa iiboharz eternally tired

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    Nothing was passed on from any projects like TF2C, however I was the one who most recently prodded Jill directly to investigate and potentially solve the issue! I dunno what was done to fix this, though I'm sure he could answer that himself if asked.
     
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  12. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    Screw it, it's the holidays. I'll be nice.... this time. :p
     
    Last edited: Dec 20, 2018
  13. MOCOLONI

    MOCOLONI L6: Sharp Member

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    What about the one with the desynchronized hitboxes reported by Nicknine? Not sure if both have been day-one bugs, ubt both Nicknine and sigsegv assume it has been there since the launch.
     
  14. ficool2

    ficool2 L4: Comfortable Member

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    The Client-Side rotation spawnflag that caused this issue in the first place appears to be completely nuked

    However the func_rotatings on cp_gullywash_final1 are still broken because they forgot to tick the Start On flag, and not only that the speeds are way too fast (you can see for yourself if you do 'ent_fire func_rotating Start' in-game)
     
  15. Berke

    Berke L2: Junior Member

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    Are they testing everything before publishing map?
     
  16. Maid

    aa Maid Moocow

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    Sucks that all the new cosmetics don't have the styles they had on the workshop :(
     
  17. Infomaniac

    Infomaniac L6: Sharp Member

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  18. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    I think they noticed this post
     
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  19. ficool2

    ficool2 L4: Comfortable Member

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    404UNF sent an email to them moments after the first func_rotating fix to report the missed cp_gullywash_final1s func_rotatings