Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by Erk, Oct 25, 2016.

  1. Erk

    aa Erk erk

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    "Via HLDS:

    • Extended Scream Fortress VIII to run through November 16th, 2016
    • Fixed a problem causing some players to receive the incorrect number of Merasmissions
      • Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
      • Players who received too few Merasmissions will be able to quickly catch up to the intended amount
      • A small number of players who received too many Merasmissions will not receive any for the next few days
    • Fixed the Tome of Merasmissions displaying an erroneous maximum number
      • All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
    • Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
    • Updated the model/materials for The El Paso Poncho
    • Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
    • Updated the localization files
    • Updated mvm_ghost_town to fix error models in the spawn rooms
    • Updated pl_fifthcurve_event (Brimstone)
      • Fixed RED players getting inside BLU's 2nd forward spawn
      • Fixed skull's teeth in hell being non-solid
      • Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
      • Fixed some players dropping into hell's lava in rare cases
      • Fixed big pumpkin in RED 2nd base being non-solid
    • Updated pd_pit_of_death_event
      • Fixed an exploit which allowed players to enter the enemy spawn
      • Fixed enemy players teleported to the Underworld spawning in one another
      • Fixed finale particles not being drawn from certain distances
      • Fixed certain overlays not rendering
      • Increased damage over time dealt in the Underworld
      • Added climbable props to the platforms near mid
      • Added a nobuild to the area surrounding the portal
      • Added signs in spawns to make the second door more obvious
      • Adjusted respawn times so that the losing team will respawn faster
      • Adjusted health, ammo, and spellbooks around the map
      • Changed the Underworld buff to use the Purgatory buff from Eyeaduct
      • Players killed during the finale will now turn into ghosts
      • Decreased score limit from 5 to 4 points per player
    Rumor has it:

    Nabbed from Reddit: https://www.reddit.com/r/tf2/comments/59d9l7/tf2_update_for_102516/

    I thought the tf2 bot was gonna post this, but I'll guess I'll do it just because.
     
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  2. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Extended Scream Fortress VIII to run through November 16th, 2016
    • Fixed a problem causing some players to receive the incorrect number of Merasmissions
      • Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
      • Players who received too few Merasmissions will be able to quickly catch up to the intended amount
      • A small number of players who received too many Merasmissions will not receive any for the next few days
    • Fixed the Tome of Merasmissions displaying an erroneous maximum number
      • All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
    • Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
    • Updated the model/materials for The El Paso Poncho
    • Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
    • Updated the localization files
    • Updated mvm_ghost_town to fix error models in the spawn rooms
    • Updated pl_fifthcurve_event (Brimstone)
      • Fixed RED players getting inside BLU's 2nd forward spawn
      • Fixed skull's teeth in hell being non-solid
      • Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
      • Fixed some players dropping into hell's lava in rare cases
      • Fixed big pumpkin in RED 2nd base being non-solid
    • Updated pd_pit_of_death_event
      • Fixed an exploit which allowed players to enter the enemy spawn
      • Fixed enemy players teleported to the Underworld spawning in one another
      • Fixed finale particles not being drawn from certain distances
      • Fixed certain overlays not rendering
      • Increased damage over time dealt in the Underworld
      • Added climbable props to the platforms near mid
      • Added a nobuild to the area surrounding the portal
      • Added signs in spawns to make the second door more obvious
      • Adjusted respawn times so that the losing team will respawn faster
      • Adjusted health, ammo, and spellbooks around the map
      • Changed the Underworld buff to use the Purgatory buff from Eyeaduct
      • Players killed during the finale will now turn into ghosts
      • Decreased score limit from 5 to 4 points per player

    Read on the TF2 Blog...
     
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  3. Crowbar

    aa Crowbar perfektoberfest

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    The hell is happening here
     
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  4. Vel0city

    aa Vel0city func_fish

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    u got ninja'd lol
     
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  5. Moonrat

    aa Moonrat The end of an era

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    You ninja'd a fucking robot. That is some shit.
     
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  6. Izotope

    aa Izotope Never releases maps

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    The only thing I can make of all these community map names appearing in client.txt is that, for example, in screenshots they will display properly now. e.g. Location: Snowycoast instead of Location: SNOWYCOAST.

    Is this correct?
     
  7. ics

    aa ics http://ics-base.net

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    I think the fix was for loading screens and similiar. The screenshot name comes straight out of the map filename itself.
     
  8. Izotope

    aa Izotope Never releases maps

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    Can't be, mapnames come probably from the client.txt referenced on github, or is otherwise hardcoded into the game.
    cp_manor_event screenshot has this:
    [​IMG]
     
  9. Erk

    aa Erk erk

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    I think this is actually confirmed, because my gargoyle now says 5666/6000.

    Did anyone else see this? I have screenshots of it if you want them.
     
  10. ics

    aa ics http://ics-base.net

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    Looks like the screenshot name comes out from the map filename only if it's not found within game files. The location comes definitely from game files as well as loading screen if it's added there. Because now Brimstone is Brimstone on loading screen and not fifthcurve event like it was before.