Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Sep 14, 2016.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb
    • Fixed being able to damage enemies through gates with the Cow Mangler 5000
    • Fixed an exploit related to placing buildings outside of the playable space
    • Updated the localization files

    Read on the TF2 Blog...
     
  2. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Given the size of the update, it wasn't to any specific map. If it were nobuild or clipping changes, we'd be getting new versions of whatever map they fixed. So I'm guessing this is a coding change that prevents building somehow?
     
  3. tomGER

    tomGER L2: Junior Member

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  4. Loth

    Loth L2: Junior Member

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    I was about to post that, you beat me to it.
    I mean, that's some super random spots to nobuild. First one was a brush, others were props. If they have to go through every single map to allow build there it's a big task, especialy if you have to cheak everywhere on the map.
    They broke upward's most powerful engie spot on second :eek:
     
  5. Diva Dan

    aa Diva Dan hello!

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    As far as I can tell it has to do with placing buildings on top or to the side of playerclips. The upward spot is covered in player clip, the turbine crates are covered in player clip, etc. I don't think you can build on top of them anymore.
     
  6. Jusa

    aa Jusa

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    I wonder If they made building on top of clip brushes impossible as a fix...? That seems like a really silly way to try to solve this.

    Oh ninja'd by Diva Dan
     
  7. Crowbar

    aa Crowbar perfektoberfest

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    I guess you can't build inside them and through them anymore. Silly given none of the maps were made with taking this into account.
    I'd like the video dude to stop talking about what he doesn't know, he seems to think everything on a map is a prop piece, and doesn't even try to guess why is it so.
     
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  8. tomGER

    tomGER L2: Junior Member

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    The problem is that many of the places didnt even have exploits to get out of the map, so why did Valve make this "fix"?
     
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  9. Izotope

    aa Izotope Never releases maps

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    Why not just update all maps with more func_nobuilds, and while they're at it repack them for smaller file size.
    Profit.
     
  10. Crowbar

    aa Crowbar perfektoberfest

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    Repacked maps don't work in SFM though which would create even more rage. So I guess they could skip repacking.
     
  11. Loth

    Loth L2: Junior Member

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    He's a youtuber not a mapper. He made a video about it to inform people so props to him.

    Sounds like they were looking for a way to fix all out of playable area exploits without editing all maps 1 by 1, but the dev who had the idea to make playerclips nobuilds isn't involved in mapping, otherwise he would know that would break many engie spots.
    Idk how that kind of situation works but it seems it would be impossible to update every map as some maps belong to people who don't map anymore.
     
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  12. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Is that a pun?
     
  13. Loth

    Loth L2: Junior Member

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    Obviously
    ᶰᵒ ᶦᵗ ʷᵃˢᶰ'ᵗ
     
  14. Crowbar

    aa Crowbar perfektoberfest

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    damn, when I was away it occured to me that I could quote that and say Intermediate level pun
    I used to like ninja-ing
     
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  15. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Also, nobuilding all maps would take FOREVER, require them all to be redownloaded, and only catch issues that were already spotted and reported.
     
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  16. Loth

    Loth L2: Junior Member

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    I wonder If it comes down to nobuilding all the maps, can we make changes to maps from mappers who are not active in the community anymore? is it valve's or the mapper's call?
     
  17. Crowbar

    aa Crowbar perfektoberfest

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    As far as I realise Valve are able to slightly edit maps they add in the game, not drastically though, all gameplay changes are mapper's.
    They recompile them anyway.
     
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  18. Werewolf

    aa Werewolf Probably not a real Werewolf

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    From what I've seen so far, it's the Valve made maps that have been effected by this problem. I know Turbine is a community map, but the rest that I know of are not.

    In any case, unless I'm mistaken Valve have the rights to all those maps so they could update them any time they wish.

    I think Valves best option would be to work on 2-3 maps at a time, asking the community to report bugs in certain maps. Like they could say "Please report any bugs in pl_upward and pl_goldrush" then once those maps are fixed, they release the update to TF2 and ask for the next couple map they want to work on.
     
  19. Loth

    Loth L2: Junior Member

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    The issue with that is that it would take way too much time and attention they could instead spend on fixing the game (pyro and heavy update, fixing other bugs and optimizing the code). It's a tidious task that could be done by the mappers Valve already worked with, I mean thoses who are willing to do it. The reason Valve tried fixing it without editing the maps shows they were most likely not willing to do it map by map.
    It'd also make maps and mapping even heavier, adding another layer of tool brush basicely anywhere outside of buildable zone.

    And you can't keep the change they made and just remove the clipping that forbids buildings because as Dane showed some of theses are clipped stairs. Being able to put a dispenser on top of stairs is an important engie strategy (I just lost a match to that on badwater yesterday, it has a big impact on map balance), and removing stair's clipping is just not good either.

    So to me the solutions are revert back to being able to build outside the map if you get out of the game space, and either trying to fix all the clipping we find like before so that never happens, or nobuilding everywhere outside of the maps ourself ¯\_(ツ)_/¯

    But that's just me
     
  20. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Oh dear, a game developer having to spend time maintaining their product. I know it's a lot to ask for, but it is their job at the end of the day.
     
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