Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Jan 7, 2016.

  1. tf2.com

    tf2.com L11: Posh Member

    Messages:
    864
    Positive Ratings:
    524
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed some random client crashes related to memory exhaustion for Mac clients
    • Significantly reduced memory usage on Mac and Linux clients
    • Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
    • Added the ability to restore festivized weapons via the context menu
    • Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
    • Fixed the Australium Minigun and Australium Scattergun materials
    • Fixed objective names in deathnotice HUD using white text when the local player was involved
    • Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
    • Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
    • Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
    • Updated the backpack image for the Taunt: Soldier's Requiem
    • Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
    • Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
    • Updated the server log entry for kick votes to include the ID of the vote initiator
    • Updated cp_vanguard to fix an exploit related to spawn room doors
    • Updated pl_snowycoast
      • Fixed several unintended perches
      • Fixed being able to damage through the setup gates
      • Added some fences & cover inside BLU's first spawn to reduce spam angles
      • Added an extra resupply in BLU's first spawn and RED's last spawn
      • Moved medium health kit at 1st point back towards BLU's side of choke
      • Changed collision on large railings to allow projectiles
      • Added some cover to the sentry platform inside last
      • Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
      • Quonset hut sniper deck raised
      • Spawn locations in RED's first moved further from the door
      • Added windows to main entrance of RED's first spawn
      • Adjusted the narrow fence near RED spawn
      • Prevented building teleporters at the edge of spawn doors
      • Fixed an exploit related to BLU's 2nd forward spawn's entrances
      • Added some logic to prevent players getting stuck when RED's first spawn closes
      • Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
      • Replaced dump truck in kennels with crates
      • Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
      • Switched main exit and window on RED's last spawn
      • Adjusted placement of health and ammo near RED's last spawn
      • Fixed various floating props
      • Fixed some texture alignment issues in the tunnels
      • Fixed spot on last ramp that would keep the cart from rolling back
      • Fixed some smoothing/geometry problems on crates at last
      • Reduced size of kill zone on falling crates during finale
      • Added map menu photos

    Read on the TF2 Blog...
     
    • Thanks Thanks x 1
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
    woop more work on the bsp packing code!

    Also damn that's a lot of snowycoast changes
     
  3. Lain

    aa Lain heath ledger with some dreads

    Messages:
    738
    Positive Ratings:
    671
    Seems to be things you'd only see if people have played the map 1000s of times.
     
  4. EArkham

    aa EArkham Necromancer

    Messages:
    1,585
    Positive Ratings:
    2,318
    If you want an abridged list, these are the changes that are (IMO) the most important.
     
  5. Izotope

    aa Izotope Never releases maps

    Messages:
    626
    Positive Ratings:
    599
    Took long enough
     
  6. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,542
    I'm scared. Valve says they patched memory issues on OS X. History shows that whenever Valve states this it's 100% not true.

    So before update: it crashes when setting texture quality to anything higher than normal (which is high since ultra is locked for some reason).

    After update results: nothing is fixed. At all. Still crashing when setting texture quality to high, at about 2.3GB of RAM usage.

    Welp, guess it's back to normal texture quality then. Really, REALLY disappointing that an experienced game developer like Valve allows its games to become so full of game-breaking bugs even they can't fix them.
     
  7. henke37

    aa henke37

    Messages:
    1,954
    Positive Ratings:
    465
    Valve isn't a game developer. It is a do whatever you like and get paid if people feel that it is useful company.
     
  8. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,542
    When did that happen though? Last time I checked Valve was a game developer.
     
  9. Festive Panty

    Festive Panty L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    Nice to see that the community maps are getting patches.
     
  10. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,253
    Positive Ratings:
    1,016
    Try updating your drivers, maybe?
     
    • Agree Agree x 1
  11. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,542
    There are no drivers to update. That's the whole point.

    It's one specific update (the April 29th, 2015 update) that caused the whole thing to go south and each consecutive update made it worse and worse and worse.
     
  12. MOCOLONI

    MOCOLONI L5: Dapper Member

    Messages:
    243
    Positive Ratings:
    60
    I thought this was a feature, but still, I've been ultimately finding it annoying for not being able to see the texts clearly.
     
  13. Muddy

    aa Muddy Muddy

    Messages:
    2,396
    Positive Ratings:
    4,249
    Back in 2013, sure.
     
    • Like Like x 1
  14. KubeKing

    Server Staff KubeKing Soon it will be different

    Messages:
    1,267
    Positive Ratings:
    1,595


    I think the Aperture Labs stickers sum the situation up quite nicely.
     
    • Like Like x 1
  15. Muddy

    aa Muddy Muddy

    Messages:
    2,396
    Positive Ratings:
    4,249
    That is one of the coolest videos I've ever seen.
     
  16. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,542
    I still want to know how Aperture Science went from shower curtains to portal technology to Steam Controllers.
     
    • Agree Agree x 1
  17. Turnip

    aa Turnip The 80s Vegetable

    Messages:
    1,432
    Positive Ratings:
    803
    Machines making machines..
    Dear god.. No..
     
  18. SC PL

    aa SC PL local shitposter

    Messages:
    380
    Positive Ratings:
    401
    My TF2 after this update has crashed and don't worked.

    So I decided to play on Gmod on map koth_probed

    That what I get:

    [​IMG]

    After every update you crashing my TF2 and I need to fix it over and over and over...

    Edit: Don't blaming Valve for that, cause it isn't their fault
     
    Last edited: Jan 11, 2016
  19. Bogdy

    Bogdy L4: Comfortable Member

    Messages:
    187
    Positive Ratings:
    208
    • Thanks Thanks x 1
  20. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,039
    Positive Ratings:
    2,045
    1. verify your cache?
    2. valve's new map packing system doesnt work with gmod, but that's not valve's problem since gmod is not their game
     
    • Agree Agree x 1