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Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Dec 18, 2015.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a client crash related to the HUD
    • Fixed a client crash related to picking up weapons
    • Fixed some Mac client crashes related to being out of memory
    • Fixed a bug with removing the Gifter's Name on gift-wrapped items
    • Fixed paint cans from the Gift-Stuffed Stocking always being tradeable
    • Fixed an issue with knives not animating correctly
    • Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
    • Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract
    • Fixed a bug where the Sapper preview would disable buildings when removed
    • Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
    • Fixed an issue with The Concheror regen not being 4 health per second as intended
    • Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
    • Added the EdgeGamers UltiDuo Participant 2015 tournament medal
    • Added an option in Adv. Options to disable teammate glow effects after respawn
    • Updated the equip_region for the Chicago Overcoat
    • Updated the models/materials for The Chill Chullo
    • Notes missed from the previous update:
      • Huntsman
        • Can be fired while off the ground
      • Updated pass_pinewood
        • Fixed lighting/shadow issues
        • Increased size of water tower goals

    Read on the TF2 Blog...
     
  2. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    That's a interesting decision.
     
    • Agree Agree x 2
  3. Pocket

    aa Pocket func_croc

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    Does this mean what I think it means?
     
  4. TyeZenneth

    TyeZenneth L6: Sharp Member

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    You can't jump and shoot, but you can fall and shoot.
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    So, I don't know if it was me directly who brought on that change, but when I was at valve, I did sort of kind of talk about the huntsman and how I wished you could fire it in the air. (Citing specifically puff and sting by pyro's where they just airblast you forever and you get locked.)

    *yay*
     
    • Thanks Thanks x 4
    • Like Like x 1
  6. Pocket

    aa Pocket func_croc

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    What I was specifically curious about was whether you can finally use it underwater now, because... I dunno, maybe the game treats the two the same since you're not standing on the ground either way.

    Turns out, yep, you can!
     
  7. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Huntsmen Sharks.
     
  8. Bloodhound

    Bloodhound L6: Sharp Member

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    Good. And I thought it was my fault.
     
  9. Vel0city

    aa Vel0city func_fish

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    Cue the underwater maps with just Pyrosharks and Huntsman Sharks.

    And yeah, TF2 still crashes on OS X when loading up a full server. If you want to have this fixed lower your texture quality back to medium (even though Valve unlocked it to high). Something in the material system is eating up memory like a hungry bear. I already emailed Eric Smith on this. However, the fact that OS X has had memory issues since May this year isn't a very good thing and I doubt it'll get a proper fix anytime soon.