Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Nov 25, 2015.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added Jingle Jam 2015 community medals
    • Fixed a client crash when playing some maps with low quality models
    • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
    • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
    • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
    • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
    • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
    • Updated the model/material for The Au Courant Assassin
    • Updated pl_upward
      • Fixed a teleporter-trap exploit inside the tunnel after the first control point
    • Updated PASS Time mode
      • Each class now has slightly different throwing power and arc
      • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
      • All available enemy goals will show a reticle on the HUD while carrying the jack
      • Added max pass range parameter to passtime_logic
      • Jack won't automatically respawn unless it's been picked up at least once
      • New map: pass_pinewood

    Read on the TF2 Blog...
     
  2. sevin

    aa sevin

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    Some pass_pinewood pics:

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    The trees are in need of some -staticproplighting love.
     
    • Thanks Thanks x 2
  3. Izotope

    aa Izotope Never releases maps

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    Can somebody explain in detail what was wrong? I don't understand this.
     
  4. Geit

    aa Geit 💜 I probably broke it 💜

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    I believe it's for maps like koth_wubwubwub that were close to the entity limit, so reduced their entity usage by dynamically changing the sound file to be played on ambient_generics.
     
  5. Izotope

    aa Izotope Never releases maps

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    I didn't even know that was possible. Is it a special input or an AddOutput kinda thing?
     
  6. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    I didnt think it was possible,
    Valve finally fixed a map glitch that everyone had known about for years
    Dont bless america, god bless valve.
     
  7. Crash

    aa Crash func_nerd

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    Yeah, that's exactly what it was. AddOutput changing which clip was being played just before it was played.
     
  8. Pocket

    aa Pocket func_croc

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    No, what they need is to have self-shadowing disabled. The self shadowing is a sign that -staticproplighting was already enabled.
     
  9. henke37

    aa henke37

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    So, anyone want to do some testing of the new map on the servers? I miss when we used to do that with new maps.
     
    • Agree Agree x 1