Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Sep 10, 2015.

  1. tf2.com

    tf2.com L11: Posh Member

    Messages:
    850
    Positive Ratings:
    489
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added the DeutschLAN 2015 tournament medals
    • Fixed a client crash related to fonts
    • Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
    • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
    • Strange Sandviches can now accept Allies Extinguished strange parts
    • Updated the materials and model for The Rotation Sensation
    • Updated the localization files
    • PASS Time update
      • If the jack is neutral for too long, it will automatically respawn
      • If a player holds the jack for too long, teammates can steal the jack from that player
      • Catching and intercepting a tossed jack is slightly easier
      • Demoman can no longer charge or detonate while holding the jack
      • Enabled melee-only for sudden death mode
      • Updated pass_warehouse to fix some spots where the jack could get stuck
    • It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We’re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.

    Read on the TF2 Blog...
     
  2. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,246
    Positive Ratings:
    1,010
    Invasion HYPE.
     
  3. KubeKing

    Server Staff KubeKing dan's birthday was fun too

    Messages:
    1,247
    Positive Ratings:
    1,511
    :chord: Here's to you, @Egan, for your contribution!
     
    • Thanks Thanks x 1
  4. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,034
    Positive Ratings:
    3,989
    Thanks to all the people that identified this bug, and especially Egan for figuring out precisely what was going on. This means static prop lightmaps are actually usable now. Before they were just a liability.
     
  5. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,246
    Positive Ratings:
    1,010
    Yay, now I can load Ramjam!
     
  6. Auwi

    aa Auwi Certified in best in fun

    Messages:
    188
    Positive Ratings:
    513
    someone is responsible for this
     
    • Thanks Thanks x 5
  7. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,034
    Positive Ratings:
    3,989
  8. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    733
    Positive Ratings:
    661
    I'm surprised this didn't leak as much as it could have. Well done to whoever is involved.
     
  9. Flippy :3

    Flippy :3 Graphics Designer and Aussie Weeb

    Messages:
    8
    Positive Ratings:
    3

    Holy heck, thank the lords for this! Now I can play almost any map without problems (well, framerate is still an issue but hey, baby steps)
     
  10. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Where could you email them again? It's been so long since I tried reporting a bug.
     
  11. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    733
    Positive Ratings:
    661
    Last edited: Sep 11, 2015
  12. Jusa

    aa Jusa

    Messages:
    339
    Positive Ratings:
    537
    Does ramjam work fine now? Also, I really need to add aliens to ctf_bunker now.
     
  13. CommodoreKong

    aa CommodoreKong

    Messages:
    332
    Positive Ratings:
    304
    Glad to see Invasion being made an official update, hopefully we get at least one map from the contest made official.
     
  14. ethosaur

    ethosaur L3: Member

    Messages:
    109
    Positive Ratings:
    24
    I added a saucer and posters in my map just for fun. Im excited to see what will happen in this update, perhaps more MvM content finally?
     
  15. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    You should add a monolith in your map
     
  16. Flippy :3

    Flippy :3 Graphics Designer and Aussie Weeb

    Messages:
    8
    Positive Ratings:
    3
    ERRORS have invaded your games
     
  17. ethosaur

    ethosaur L3: Member

    Messages:
    109
    Positive Ratings:
    24
    It seems we have spotted the aliens.. These weird creatures seem to glow in a red color and spell out a similar word associated with humans as "Error" Quite interesting indeed!
     
  18. CommodoreKong

    aa CommodoreKong

    Messages:
    332
    Positive Ratings:
    304
  19. takabuschik

    aa takabuschik

    Messages:
    663
    Positive Ratings:
    315
    Wait wait wait.


    What's going on? Isn't that from the MvA contest?
    Did Valve purchase the MvA contest?
    Was it actually secretly an official Valve contest? Or did Valve just happen to think of the same things and decided to use the MvA content to save time and effort?

    Or Did I miss something in the MvA contest announcement about a year ago?
     
  20. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,742
    I cannot believe people didn't realise what was going on. :s

    @takabuschik The contest was organised by the guys behind the Invasion update. Valve had nothing to do with it. This is an entirely community update*


    *I actually don't know much about it so Valve may or may not have done stuff, but you should assume that it's entirely community done unless someone more in-the-know tells you otherwise.