Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Aug 19, 2015.

  1. tf2.com

    tf2.com L11: Posh Member

    Messages:
    815
    Positive Ratings:
    443
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed an issue with the Festive Revolver not drawing correctly
    • Updated the materials for the Australium Minigun
    • PASS Time update
      • Fixed disguised Spies not having a shield drawn for them in the HUD
      • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
      • Fixed being able to 'inspect' the jack while players are carrying it
      • Fixed capturing the jack not incrementing Scout contract points
      • Updated pass_warehouse
        • Fixed a hole near the RED goal
        • Fixed some props where the jack could get stuck
        • Changed some small health kits to medium

    Source: TF2.com
     
  2. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

    Messages:
    1,211
    Positive Ratings:
    1,374
    I'm really glad some of the health was upped; the issue was one of the first I noticed on Warehouse.