Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by, Mar 31, 2015.

  1. L11: Posh Member

    Positive Ratings:
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed the Strange Dalokohs Bar not counting food eaten
    • Fixed a client crash related to the material system
    • Fixed a client crash related to the control point HUD
    • Fixed a server crash related to the Robot Destruction game mode
    • Fixed name changes not being applied to all panels
    • Fixed a bug with tournaments ending early if the previous round ended in a stalemate
    • Fixed the Australium Scattergun using the fire material
    • Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels
    • Added Gamers Assembly 2015 medals
    • Added a "no hat" style for the Batter's Helmet
    • Updated more sound files to use .mp3 format instead of .wav
    • Updated nav_check_stairs to be marked as a cheat
    • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    • Updated the localization files
    • Mannpower update
      • Updated grapple model and player animations
      • Fixed not hearing some of the powerup sounds
      • Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps
      • Knockout: reduced melee damage multiplier
      • Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped
      • Grapple: increased base damage for attaching to a player and increased bleed damage while attached

  2. radarhead

    aa radarhead Level 20 "Mapper"

    Positive Ratings:
    Aprel flools!!!!!1!!
    • Thanks Thanks x 1
  3. Another Bad Pun

    Server Staff Another Bad Pun punished bird

    Positive Ratings:
  4. PC's_Frank

    PC's_Frank L4: Comfortable Member

    Positive Ratings:
    Anyone else having some difficulty with getting soundscapes to work in their maps after this update? It might have something to do with the move to mp3's, but I just want to know if anyone else is having trouble.