Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Oct 29, 2014.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    Scream Fortress VI has arrived!
    • Help Merasmus with his carnival!
    • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
    • Scream Fortress VI runs until November 12, 2014
    • Added new Halloween map Carnival of Carnage
      • Merasmus will spread misfortune with server wide curses
      • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
    • Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
    • Alt-fire to speed boost your bumper car
    • Cast spells while driving
    • The collision force a bumper car receives increases as the car takes damage
    • Force is displayed in the bumper car HUD as a percentage
    • Ghosts can come back to life by touching a friendly bumper car
    • 50 new Halloween-themed community cosmetics6 new achievements
    During Scream Fortress VI
    • A Halloween Gift Cauldron is granted to all players who play during the event
    • Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
    • All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
      Previous Scream Fortress content is available in the Mann Co. Store
    General
    • Reduced the number of Fireball spells granted to 2
    • Updated the tf_spells_enabled ConVar
      • Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
      • Added rare spells to the general spell list, except Skeletons and Monoculus
    • Turning a player into a ghost now grants the attacker a kill credit
    • Players can now fly around as a ghost by holding the jump key
    • TargetID system
      • Now creates a floating health indicator over the target
      • Reduced size of nameplate
      • Added tf_hud_target_id_alpha ConVar to control the transparency
    • Fixed player voice transmissions not transmitting the last second of recording
    • Fixed a dedicated server crash when the autoexec.cfg contains a bind command
      • Fixed Unicode font performance and rendering issues for Mac clients
      • Fixed an exploit that allowed players to remove the ghost condition
    Hammer

    • Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview


    Source: TF2.com
     
  2. henke37

    aa henke37

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    Wait, they actually update hammer?
     
  3. Fantasma

    aa Fantasma

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    [​IMG]
    Dear god
     
  4. Crash

    aa Crash func_nerd

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    I don't get it. Why?
     
  5. nightwatch

    aa nightwatch

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    For doublecross and other night time maps I guess, when you want to make sure your high-up light spots are providing sufficient coverage when the light hits the ground below.
     
  6. Pocket

    aa Pocket func_croc

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    I still don't get it. Is it only for the lighting preview that nobody ever uses?
     
  7. Fantasma

    aa Fantasma

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    when you click a light_spot, the cone that appears in front