Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Aug 27, 2014.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added a new promo item
    • Client/server memory improvements
    • Fixed ragdolls not applying the ice/gold effect for cosmetic items
    • Fixed the Australium Scattergun material looking pixelated
    • Fixed some issues with clipped text in the localized versions
    • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
    • Snipers can no longer jump immediately after firing a scoped shot
    • Updated the materials for The Dalokohs Bar
    • Updated the equip_region for The Dashin' Hashshashin
    • Updated the Stout Shako to fix a lighting problem
    • Updated the localization files
    • Updated rd_asteroid
      • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
      • Removed reduced spawn time bonus for players that die in the enemy base
      • Moved interior battlements health and ammo further into the base
    • Updated pl_cactuscanyon
      • Stage 2
        • Removed from the sequence so stage 1 links to stage 3
      • Stage 3
        • Added rollback to cart while in the train collision zone
        • Cart is now unavailable to push for a short period at the start
        • Adjust spawn times during the final push-pull
        • Pushed spawn gates forward in the right-side exits of Blu spawn
        • Adjusted cover surrounding the middle exit of Red spawn

    Source: TF2.com
     
  2. Shogun

    Shogun L6: Sharp Member

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    Wow. This is a big change. Hopefully this won't attract as much hate as the Stickybomb Launcher nerf.
     
  3. Prestige

    aa Prestige im not gay anymore

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  4. Shogun

    Shogun L6: Sharp Member

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  5. puxorb

    aa puxorb L69: Emoticon

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    So, uh...what happened to stage 2 of cactus canyon? I mean, it's gone. Completely. Is it coming back? Is it being reworked into stage 1 so that current stage 1 can become stage 2? This is all very weird.
     
  6. YM

    aa YM LVL100 YM

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    So far: gone

    I can't believe that wasn't already there :|
     
  7. PMAvers

    PMAvers L6: Sharp Member

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    If I were to guess, it'll come back later, they probably just wanted to focus testing on stage 3 since 2 was pretty solid.
     
  8. YM

    aa YM LVL100 YM

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    Valve have told me directly that they like to snip out and move around stages while testing. Constant advice from snowplow testing was to break it up and test different bits separately
     
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