Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Jul 9, 2014.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Updated rd_asteroid
      • Fixed incorrect respawn times for Blu attackers
      • Fixed missing kill triggers in pits
      • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
      • Added medium health kit near large ammo pack at the front doors of each base
      • Removed the ability to create buildings in the lasers
      • Removed chair prop from vent access room near vault
    • Updated pl_cactuscanyon
      • Prevented players from shooting over the fences by the mid building in stage 2
      • Prevented players from shooting between spawns in stage 2
      • Fixed a bug which prevented Blu team from winning upon a successful capture
      • Fixed players getting under the terrain near the first Blu Spawn in stage 1

    Source: TF2.com
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  3. xzzy

    aa xzzy

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    Amusingly Valve hasn't learned why you don't put out a new version of your map with the same file name, because the game lets you connect to servers that haven't updated and gets all the way through loading the map before detecting you've got a different version.
     
  4. Pocket

    aa Pocket func_croc

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    Another reason that I just realized: It's going to play hell with our feedback system. Do we have any emergency plans for dealing with that?
     
  5. Geit

    aa Geit 💜 I probably broke it 💜

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    Admins can mark feedback as completed regardless of map ownership, I'll go through it at some point and prune the stuff they've fixed.
     
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